Flash Events

Your Minecraft event, done for you.

Play Minecraft with 100 or even 1,000 of your viewers. We build the event, run the server, moderate it and connect it to your stream. You just go live.

Depending on your channel size, we also host events for free in exchange for a shoutout. Mention your channel when you apply.

Try it now, free

1,000 players on one server. Come watch.

Don't take our word for it. Join our bot SMP: the moment you log in, a thousand bots start playing survival on the same server, at a smooth 20 TPS. You join as a spectator, so fly through the crowd, watch them play, and feel how the server runs before you trust it with your stream.

Server address

botsmp.flashhosting.net

Minecraft: Java Edition 26.2. Multiplayer → Add Server → paste it in.

Built for you

Tell us the vibe. We build the whole event.

Squid Game with your chat, a hunger games finale, a build battle. We design the concept, build the maps and write the custom mechanics, then walk you through it before the show.

Your control panel

Buttons that change the game

Open the arena gates, strike 10 random players with lightning, drop a golden apple on one lucky survivor. Every mechanic of your event becomes a button, one tap from your phone while you're live.

Moderation

Nothing ugly reaches your stream

Every chat message, sign and book is checked before anyone sees it. Anti-cheat watches every player, and our moderators are on the server from the first join to the last.

Made for streaming

Your chat plays along

Channel points, subs, Super Chats and chat commands from wherever you stream set things off in the game. Overlays drop into OBS or Streamlabs as a browser source.

Rehearsed

Played by 100 bots before your viewers join

We run the full event with bots that actually play it and send you the report. If the server doesn't hold a smooth 20 TPS, we fix it before the show.

Run with you

Sign-ups, whitelist and the unexpected: handled

Viewers sign up on a page with your branding, you (or we) pick who plays, and only those names can join. You stream and play; we handle everything behind the scenes.

How it works

From idea to live in four steps

  1. 1

    Apply

    Two minutes: your channel, how many players you want, and any idea you already have.

  2. 2

    Pick your package

    We chat about the event and agree a fixed price. Nothing is built until you accept it.

  3. 3

    We build and test

    Your game, your branding and your control panel, then a test run with bots playing it.

  4. 4

    Go live

    Your viewers join, you press the big buttons, and the server holds.

Pricing

Three ways to run it

Prices are per event, not per player. Every package includes the server, the anti-cheat, the chat filter and the sign-up page.

One-night event

$300

Up to 50 players

One of our ready-made games, in your name and colours, for one night.

  • A ready-made game (rising lava, manhunt, battle royale, Squid Game and more), reskinned with your name, colours and spawn
  • Bot-tested at a smooth 20 TPS before the night
  • Anti-cheat and automatic chat filtering all night
  • Sign-up page with your branding; only picked players get in
  • Phone remote with the basics: start, pause, border, revive
  • Our event framework: rolling world snapshots for instant rollback, and a pre-warmed seamless restart nobody notices
  • Your team moderates; our filters catch the worst for you

Paid in full when you book.

Apply for this

Custom event

$700

Up to 100 players

Your idea built for you, rehearsed with 100 bots and run with our team.

  • Everything in the one-night event
  • Custom mechanics or a map built for your idea, or we pitch one
  • Full rehearsal with 100 bots at 20 TPS before launch
  • Our live moderators on the server during the event
  • Stream triggers from Twitch, YouTube and Kick, plus OBS overlays
  • Up to 3 nights, or a short series

Half to start, half after the event.

Apply for this

Flagship event

From $1,000

Up to 1,000 players, or something complex

A fully custom show: story, phases, your brand everywhere.

  • Everything in the custom event
  • Fully custom mechanics and maps, story or multi-phase events
  • Events of up to 1,000 players on one server, load-tested at your expected numbers with headroom
  • A mirrored backup server, ready to take over instantly
  • Your branding everywhere, priority support before and during
  • Multi-night or weekly series; bigger counts quoted per case

Half to start, half after the event.

Apply for this

Questions

What do my viewers need to join?

Just Minecraft: Java Edition 26.2. No mods, no launcher, no downloads. They join an address we give you.

Can viewers without a paid Minecraft account play?

Your choice, per event. We recommend premium accounts only (real names, real bans), but we can also open it to everyone with a password login.

How do players get in?

We recommend a sign-up page with your branding where viewers register and you (or we) pick who plays. You can also just send us a list of names.

Which ready-made games can I pick?

Rising lava, manhunt, battle royale, Squid Game (Red Light, Green Light and the Glass Bridge) and a Colosseum free-for-all, with new ones added regularly. Want something of your own? That is a custom event.

Who moderates?

On a one-night event your own mods run it, while anti-cheat and our chat filter work the whole night. Custom and flagship events come with our moderators on the server.

How long is an event?

A one-night event is one stream. Custom events run up to 3 nights or a short series, and flagship events can be a weekly series.

How far ahead should I apply?

Tell us the date you have in mind when you apply. We'll say right away if it works for the event you want.

What if something goes wrong mid-event?

Every event runs on our own event framework. It keeps rolling snapshots of the world, so we can roll back to the moment before anything broke, and it keeps the server pre-warmed for a seamless restart: players stay connected and nobody notices. Flagship events also run a mirrored backup server, ready to take over at once.

What if my event has more than 100 players?

That is a flagship event, and we run them up to 1,000 players on a single server. We load-test at the numbers you expect, with headroom, and quote it from there.

How does payment work?

Prices are per event, not per player, and you see a demo of your event first. A one-night event is paid in full when you book. Custom and flagship events are half to start and half after the event, at a fixed price agreed before we build anything.